![图片[1]-[FREE] [Standalone] Two-Phase Network Breach Minigame - FiveM插件网-FiveM插件网](https://i.postimg.cc/CMvmprm6/image.png)
[FREE] redutzu-breach — Two-Phase Network Breach Minigame (Standalone)
Hey everyone,
Dropping this one for free since I built it as the hacking system for the CCTV cameras in the new version of my MDT (redutzu-mdt) that I’m currently working on. Figured I’d share it publicly in case anyone wants something fresh for their server — feel free to use it, modify it, reskin it, whatever you need. No strings attached.
What is it?
redutzu-breachis a fully standalone two-phase network breach minigame. It’s designed to feel like you’re actually hacking into a system — think terminal aesthetics, hex ports, carrier waves. No libraries, no frameworks. Drop it in and trigger it from any script via exports.
How It Works
Phase 1 — Port Knock
You’re presented with a grid of hex port addresses. A sequence of correct ports is highlighted — your job is to click themin orderbefore the system rotates inhoneypotdecoys that will burn one of your lives if you click them. The honeypots shuffle positions at a set interval, so you need to be quick and precise. Run out of lives and you’re locked out.
- Correct ports must be clicked in sequence
- Honeypots rotate in at a configurable interval (default every 400ms)
- Wrong click = lose a life
- No lives left = lockout, access denied

Phase 2 — Carrier Wave Sync
Once you clear the port knock you move into the second phase. You’re givenfour slidersthat control different parameters of your signal waveform. Your goal is to tune the sliders until your live waveform visually overlaps the static target wave displayed on screen. When your sync percentage hits the required threshold (default 90%), you can engage the lock and complete the breach.
- Four independent sliders to tune
- Live waveform updates in real-time as you adjust
- You need to reach the lock threshold % before the timer runs out
- Engage the lock at the right moment — the final sync % is recorded and returned to your script
Both phases share asingle countdown timer, so time you spend on Phase 1 eats into Phase 2.

Features
- Fully standalone — no framework required
- Client-sideandserver-side exports (supports promises + callbacks)
- Configurable difficulty per-call: time, lives, sequence length, honeypots, shuffle speed, sync threshold
- Camera ID and IP displayed in the terminal UI (pass them via the export config)
- Handles player death, resource stop, and disconnect mid-game cleanly
- React + TypeScript NUI with pre-built dist included — rebuild only if you modify the source
Quick Start
ensure redutzu-breach
exports['redutzu-breach']:StartMinigame({ totalTime = 45, lives = 1, lockThreshold = 85, id = 'cam-014', ip = '10.41.0.14',
}, function(result) if result.success then -- result.match = carrier-wave sync % at lock moment -- result.elapsed = total seconds taken end
end)
Full docs, config reference, and server-side usage in the README on .
Requirements
- FiveM server artifact≥ 6116(Lua 5.4)
- Node.js≥ 18 (only needed if you want to rebuild the NUI)
Download
Just leaving this here in case it’s useful for someone, no credit required, MIT licensed, do whatever you want with it.
| Code is accessible | Yes |
|---|---|
| Subscription-based | No |
| Lines (approximately) | ~2000 |
| Requirements | Server artifact ≥ 6116 |
| Support | No |








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