[FREE] [Standalone] Two-Phase Network Breach Minigame

[FREE] [Standalone] Two-Phase Network Breach Minigame-FiveM插件网
[FREE] [Standalone] Two-Phase Network Breach Minigame
此内容为免费资源,请登录后查看
火种0
免费资源

图片[1]-[FREE] [Standalone] Two-Phase Network Breach Minigame - FiveM插件网-FiveM插件网

[FREE] redutzu-breach — Two-Phase Network Breach Minigame (Standalone)


Hey everyone,

Dropping this one for free since I built it as the hacking system for the CCTV cameras in the new version of my MDT (redutzu-mdt) that I’m currently working on. Figured I’d share it publicly in case anyone wants something fresh for their server — feel free to use it, modify it, reskin it, whatever you need. No strings attached.


What is it?

redutzu-breachis a fully standalone two-phase network breach minigame. It’s designed to feel like you’re actually hacking into a system — think terminal aesthetics, hex ports, carrier waves. No libraries, no frameworks. Drop it in and trigger it from any script via exports.


How It Works

Phase 1 — Port Knock

You’re presented with a grid of hex port addresses. A sequence of correct ports is highlighted — your job is to click themin orderbefore the system rotates inhoneypotdecoys that will burn one of your lives if you click them. The honeypots shuffle positions at a set interval, so you need to be quick and precise. Run out of lives and you’re locked out.

  • Correct ports must be clicked in sequence
  • Honeypots rotate in at a configurable interval (default every 400ms)
  • Wrong click = lose a life
  • No lives left = lockout, access denied

Phase 1 — Port Knock

Phase 2 — Carrier Wave Sync

Once you clear the port knock you move into the second phase. You’re givenfour slidersthat control different parameters of your signal waveform. Your goal is to tune the sliders until your live waveform visually overlaps the static target wave displayed on screen. When your sync percentage hits the required threshold (default 90%), you can engage the lock and complete the breach.

  • Four independent sliders to tune
  • Live waveform updates in real-time as you adjust
  • You need to reach the lock threshold % before the timer runs out
  • Engage the lock at the right moment — the final sync % is recorded and returned to your script

Both phases share asingle countdown timer, so time you spend on Phase 1 eats into Phase 2.

Phase 2 — Carrier Wave Sync


Features

  • Fully standalone — no framework required
  • Client-sideandserver-side exports (supports promises + callbacks)
  • Configurable difficulty per-call: time, lives, sequence length, honeypots, shuffle speed, sync threshold
  • Camera ID and IP displayed in the terminal UI (pass them via the export config)
  • Handles player death, resource stop, and disconnect mid-game cleanly
  • React + TypeScript NUI with pre-built dist included — rebuild only if you modify the source

Quick Start

ensure redutzu-breach
exports['redutzu-breach']:StartMinigame({ totalTime = 45, lives = 1, lockThreshold = 85, id = 'cam-014', ip = '10.41.0.14',
}, function(result) if result.success then -- result.match = carrier-wave sync % at lock moment -- result.elapsed = total seconds taken end
end)

Full docs, config reference, and server-side usage in the README on .


Requirements

  • FiveM server artifact≥ 6116(Lua 5.4)
  • Node.js≥ 18 (only needed if you want to rebuild the NUI)

Download


Just leaving this here in case it’s useful for someone, no credit required, MIT licensed, do whatever you want with it.

Code is accessible Yes
Subscription-based No
Lines (approximately) ~2000
Requirements Server artifact ≥ 6116
Support No
© 版权声明
THE END
喜欢就支持一下吧
点赞9 分享
评论 抢沙发
头像
欢迎您留下宝贵的见解!
提交
头像

昵称

取消
昵称表情代码图片快捷回复

    暂无评论内容