Config = {}
Config.SQLScript = "oxmysql" -- oxmysql or ghmattimysql or mysql-async
Config.InteractionKey = 38 -- https://docs.fivem.net/docs/game-references/controls/ 38 = E
Config.Target = "qb-target" -- "qb-target", "ox-target", "drawtext"
Config.ProfilePhotoType = "steam" -- "discord", "steam", "none" --if you use steam profile photo, must be STEAM WEBAPI key in server.cfg
Config.DiscordToken = "" -- Your Discord Bot Token if you use Discord Profile Photo
Config.NoImage = "assets/delivery-user.png" -- default image for profile photo
--==========================================================================================================================================
-- ======================================================PRODUCED BY GFX==================================================================
--==========================================================================================================================================
Config.Npc = {
{
pos = vector3(132.69, 96.06, 82.51),
heading = 150.92,
model = "S_M_M_Postal_02",
label = "Delivery Job",
anim = {
animLib = "amb@world_human_clipboard@male@idle_a",
animName = "idle_a",
prop = "prop_cs_tablet",
bone = 60309,
proppos = {x=0.0, y=0.0,z=0.0, xRot=0.0, yRot=-90.0, zRot=0.0},
},
blipSprite = 616, --https://docs.fivem.net/docs/game-references/blips/
blipColor = 0,
blipName = "Delivery Job",
blipShortRange = true,
carLoadCoord = vector3(120.01, 99.51, 81.08),
DeliveryCar = {
model = "boxville2",
coords = vector3(111.57, 99.42, 80.46),
heading = 103.55,
plate = "GFX",
fuel = 100,
},
},
{
pos = vector3(-422.84, 6134.78, 30.88),
heading = 170.76,
model = "S_M_M_UPS_02",
label = "Delivery Job",
anim = {
animLib = "amb@world_human_clipboard@male@idle_a",
animName = "idle_a",
prop = "prop_cs_tablet",
bone = 60309,
proppos = {x=0.0, y=0.0,z=0.0, xRot=0.0, yRot=-90.0, zRot=0.0},
},
blipSprite = 616,
blipColor = 0,
blipName = "Delivery Job",
blipShortRange = true,
carLoadCoord = vector3(-425.59, 6134.81, 31.48),
DeliveryCar = {
model = "boxville4",
coords = vector3(-432.22, 6135.85, 31.48),
heading = 219.66,
plate = "GFX",
fuel = 100,
},
},
}
Config.DepositMoney = 1000
Config.DeliveryTime = 3000 -- milisecond
Config.DeliveryPackages = {
Basic = {
model = {"prop_cs_cardbox_01", "v_ind_meatboxsml", "prop_big_bag_01", "prop_security_case_01", "prop_acc_guitar_01"},
propPos = {0.0,0.0,0.0,0.0,0.0,0.0},
bone = 28422,
},
Advanced = {
model = {"v_res_m_dinechair","v_ret_chair_white","prop_exercisebike","prop_exer_bike_01"},
propPos = {0.0,0.0,0.0,0.0,0.0,0.0},
bone = 28422,
},
Illegal = {
model = {"bkr_prop_weed_bigbag_03a","hei_prop_heist_weed_block_01","bkr_prop_coke_doll_bigbox", "prop_gun_case_02", "prop_minigun_01","sf_prop_sf_weed_med_01a"},
propPos = {0.0,0.0,0.0,0.0,0.0,0.0},
bone = 28422,
},
}
Config.Level = {
deliveryPoint = 1, -- point for each delivery
secondLevel = 50, -- needed point for second level
thirdLevel = 100, -- needed point for third level
abandonJobTime = 120, -- seconds for auto abandon job
abandonJobPenalty = 5, -- penalty point for abandon job
}
Config.Money ={
Basic = 1, -- money multiplier for basic package
Advanced = 1.5, -- money multiplier for advanced package
Illegal = 2, -- money multiplier for illegal package
minContractUserCount = 2, -- min number of uses of the contract
maxContractUserCount = 5, -- max number of uses of the contract
creatableMaxContract = 1, -- max number of contracts a player can create
contractMoney = 150, -- contract revenue per use
moneyPerPackage = 100, -- money for each package
contractUserIncomePercent = 0.25, -- income percent for each user
contractOwnerIncomePercent = 0.4, -- income percent for contract owner
}
Config.DeliveryDestinations = {
blipSprite = 501, --https://docs.fivem.net/docs/game-references/blips/
blipColor = 26,
blipName = "Delivery Point",
Zones = {
DownTown = {
vector3(0.97, 31.42, 71.07),
vector3(256.31, -380.62, 44.68),
vector3(127.68, -409.79, 41.06),
vector3(-966.51, -400.99, 37.68),
vector3(-1145.42, -231.21, 37.86),
vector3(-1288.3, -647.78, 26.61),
vector3(-1504.96, -679.78, 28.0),
vector3(-1892.61, -360.38, 49.1),
vector3(-1860.16, -390.46, 46.92),
vector3(-1619.1, 57.26, 61.76),
vector3(-1068.66, 316.93, 65.77),
vector3(-947.11, 438.16, 79.94),
vector3(-762.76, 666.78, 143.85),
vector3(357.59, -126.29, 66.03),
vector3(413.44, -806.74, 29.31),
vector3(320.87, -1064.12, 29.43),
vector3(-45.4, -1080.28, 26.69),
vector3(-290.61, -1334.29, 31.15),
vector3(-174.82, -1417.95, 31.23),
vector3(-61.26, -1754.12, 29.23),
vector3(88.34, -1386.24, 29.28)
},
SandyShores = {
vector3(1758.08, 3296.35, 41.14),
vector3(1782.03, 3328.18, 41.26),
vector3(1698.84, 3583.86, 35.52),
vector3(1844.71, 3667.39, 33.73),
vector3(1933.59, 3720.31, 32.87),
vector3(1969.72, 3737.49, 32.23),
vector3(2008.29, 3779.36, 32.18),
vector3(1544.4, 3776.81, 34.05),
vector3(1397.64, 3595.45, 34.91),
vector3(912.31, 3640.51, 32.38),
vector3(66.79, 3634.4, 39.54),
vector3(263.44, 2849.17, 43.59),
vector3(212.77, 2467.44, 55.69),
vector3(610.48, 2739.65, 41.89),
vector3(586.45, 2790.74, 42.17),
vector3(2546.69, 2615.68, 37.94),
vector3(2759.3, 3469.06, 55.7),
vector3(2860.77, 4416.17, 49.06),
vector3(2552.59, 4672.81, 33.95),
vector3(2411.53, 4989.11, 46.25),
vector3(1698.36, 4940.4, 42.08)
},
PaletoBay = {
vector3(425.89, 6539.94, 27.73),
vector3(415.8, 6478.0, 28.81),
vector3(168.33, 6622.29, 31.8),
vector3(46.7, 6598.8, 31.79),
vector3(-35.1, 6413.81, 31.49),
vector3(-49.85, 6526.49, 31.49),
vector3(-96.08, 6423.43, 31.45),
vector3(-110.37, 6448.23, 31.4),
vector3(-167.68, 6454.18, 31.48),
vector3(-208.99, 6344.03, 31.47),
vector3(-251.25, 6206.7, 31.49),
vector3(-321.64, 6261.62, 31.36),
vector3(-434.35, 6207.32, 29.69),
vector3(-423.2, 6126.58, 31.42),
vector3(-376.07, 6137.2, 31.36),
vector3(-432.82, 6043.86, 31.3),
vector3(-335.13, 6068.66, 31.2),
vector3(-278.88, 6065.02, 31.49),
vector3(-75.91, 6277.18, 31.44),
vector3(-198.76, 6307.77, 31.49),
vector3(110.32, 6381.38, 31.23)
},
},
}
Config.NotifyTexts = {
abandonJob = "İşi terk ettiniz!, %s puan kaybettiniz!",
carLoad = " %s / %s",
loadCar = "Basın [~g~E~w~] Paketleri Alın!",
deliveryFinish = "Tüm paketleri teslim ettiniz!",
giveBackVehicle = "Aracı geri verdiniz!",
delivering = "Bir paket teslim ettiniz!",
delivered = "Bir paket teslim ettiniz!",
deleteCar = "Arabayı bırakmak için [~g~E~w~] tuşuna basın",
youHaveJobAlready = "Zaten bir işiniz var!",
startjob = "İşi başlatmak için [~g~E~w~] tuşuna basın",
gainMoney = "$%s kazandınız!",
gainOwner = "$%s kazandınız, bir vatandaş sözleşmenizi kullandı!",
cardropoff = "Araba Bırakma",
youReachMaxContract = "Maksimum sözleşme sayısına ulaştınız!",
contractDoesntExis = "Mevcut sözleşme yok",
youHaventGotDepositMoney = "Depozito tutarınız yok!",
youPaidDeposit = "Depozito ödediniz, aracı iade ettiğinizde depozitoyu geri alabilirsiniz."
}
function SetFuel(vehicle, fuel)
if GetResourceState('LegacyFuel') == 'started' then
exports['LegacyFuel']:SetFuel(vehicle, fuel)
elseif GetResourceState('ox_fuel') == 'started' then
Entity(vehicle).state.fuel = fuel
end
end
function Notify(text , type, length)
-- you can change this function for your framework notification function
if QBCore ~= nil then
type = type ~= nil and type or "primary"
length = length ~= nil and length or 5000
QBCore.Functions.Notify(text, type, length)
elseif ESX ~= nil then
type = type ~= nil and type or "info"
length = length ~= nil and length or 5000
ESX.ShowNotification(text , type, length)
end
end
function CreateBlipEntity(entity, sprite, color, text, isShortRange, blipSize)
isShortRange = isShortRange ~= nil and isShortRange or true
blipSize = blipSize ~= nil and blipSize or 1.0
local blip = AddBlipForEntity(entity)
SetBlipAsShortRange(blip, isShortRange)
SetBlipSprite(blip, sprite)
SetBlipColour(blip, color)
SetBlipScale(blip, blipSize)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(text)
EndTextCommandSetBlipName(blip)
return blip
end
function CreateBlipCoords(coordx, coordy, coordz, sprite, color, text, isShortRange, blipSize)
isShortRange = isShortRange ~= nil and isShortRange or true
blipSize = blipSize ~= nil and blipSize or 1.0
local blip = AddBlipForCoord(coordx, coordy, coordz)
SetBlipAsShortRange(blip, isShortRange)
SetBlipSprite(blip, sprite)
SetBlipColour(blip, color)
SetBlipRoute(blip, true)
SetBlipScale(blip, blipSize)
SetBlipRouteColour(blip, color)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(text)
EndTextCommandSetBlipName(blip)
return blip
end
function DrawText3D(x, y, z, scl_factor, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local p = GetGameplayCamCoords()
local distance = GetDistanceBetweenCoords(p.x, p.y, p.z, x, y, z, 1)
local scale = (1 / distance) * 2
local fov = (1 / GetGameplayCamFov()) * 100
local scale = scale * fov * scl_factor
if onScreen then
SetTextScale(0.0, scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextFont(4)
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
end
end
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